Cargo: Transportation of items of the most diverse kinds, ranging from foodstuffs to political prisoners-a dangerous trade, as authorities will detect illegal cargo and pirates will attempt to pry it off unsuspecting haulers.For missions that span across multiple systems, the instructions for which jump points to go to are displayed on the HUD, but if the player wants to reach an area regardless of any missions, the navigation computer can be used to plot the correct course. The player may have to go through multiple systems/jump points to get to the destination system. In typical solar systems, there is an assortment of jump points, each point leading to another system. When the player's ship is close enough to the jump point, the player can activate the jump drive and "jump" to another solar system in a few seconds. To travel to different star systems, the player must obtain a jump drive and then to go to weak points in space known as jump points. After the player waits, and gets farther away from the gravity of the planet/station, the SPEC drive will “ramp up”, and the player's ship will stretch and star streaks will appear, until the player's spacecraft slows down due to gravity, or the player deactivates the SPEC drive. However, the number of times it multiplies the engine speed is limited by gravity: The closer the player's ship is to a planet/space station, the less the speed is multiplied. It multiplies the engine speed of the player's spacecraft, causing the ship to reach high speeds, allowing the player to quickly travel to different locations in a solar system. To travel quickly to and from different planets/space stations in the same system, the SPEC system is used. Ships flying near an activated jump point. The player can continue playing the game after the campaign is finished. There is also a campaign in the game which assigns certain missions for the player, following various paths within a story-graph. The existence of a universal currency, open markets, trading items of value to all or most groups, and widespread technologies allows the player to do business practically everywhere and buy from anyone. In the tradition of some precursor games, individuals of significant plot importance are often found in bars. Players can either buy and sell cargo, or accept missions from the Mission Computer, as well as talking to people in the local bar at the space station/ planet. Positive relations can be formed if the player destroys ships that are part of an enemy to a given faction. Negative relations can form if the player kills some of a given faction's ships. The player can have varying levels of relations with factions. Financial gains allow players to buy upgrades and/or better vehicles, enabling them to advance into more dangerous and profitable missions. Vega Strike aims to insert players into a large, dynamic universe with diverse factions of varying disposition to the player and to each other, and an economy model where trade, combat and exploration are all profitable. Īn unofficial remake of Wing Commander: Privateer entitled Wing Commander: Privateer - Gemini Gold was made using the Vega Strike engine. Released under the GNU General Public License, Vega Strike is free and open source software. Vega Strike is programmed in C/ C++ over the OpenGL 3D graphics API and performs internal scripting written in Python and XML. Other games, such as Wing Commander: Privateer, influenced the original developer. Many of the core game mechanics of Vega Strike are indirectly inspired by Elite. Vega Strike is a first-person space trading and combat simulator, developed for Microsoft Windows, Linux, FreeBSD and OS X systems. The reach for the perfect star, the pursuit of the perfect golf club continues at Vega.Screenshot of Vega Strike: The hull of a "Llama" demonstrates the normal mapping capabilities of VS (2008). Be inspired by the design and hand craftsmanship. Kyoei still uses the traditional Samurai craftsmanship but also employs the most advanced and innovative finishing techniques in the world.Įxperience the unique Vega concept. It is these two extremes that are reflected in the Vega philosophy, a fusion of old and new. Japan is now probably the most technically advanced country in the world but yet retains its traditional values. Backed by the forging technology of Samurai swords, a highly skilled traditional craft, Vega has worked tirelessly in pursuit of the perfect golf club and it was the first to produce forged cavity back irons and now have a diverse range. The popular Yururi wedges are also manufactured by Kyoei Golf. Kyoei Golf is well known for manufacturing the finest quality golf clubs in Japan competing with Miura and Endo forging. Vega is the world famous Kyoei forging house's own brand.
0 Comments
Leave a Reply. |